Tuesday, March 05, 2013

Resident Evil 6

Oh Capcom what have you done to one of my most beloved of Franchises. Master hunter came from Resident Evil so seeing it steadily move away from what made the series great is aggravating to say the least. However despite the series moving in a direction I don’t like, I don’t hate Resident Evil 6, in fact I liked it. For all its flaws it somehow works.


The game is split into three campaigns with a fourth unlocked when you completed those three and two bonus modes including the much loved Mercenaries. Each Campaign has its own features and feels different from the others, but still familiar enough that the changes don’t become overwhelming.

Each campaign is split into five chapters, with each chapter rarely overstaying its welcome. Long enough to keep you entertained but short enough to be replayed. Since there are 20 of them completing them all will take some time. With Mercenaries and the new Agent hunt mode there is plenty to keep you going at least.

Each chapter is filled with fantastic set pieces that wouldn’t feel out of place in a Michael bay movie. Not really a good fit for the genre but still fun and exciting. The Monsters are also original and unique to the series. There’s now an enemy that can summon a Zombie horde by screaming and one the shoots poisonous gas out of pores scattered across its body.

Zombies are back but are not the only enemies. There is also the J’avo who act more like the enemies in Resident Evil 4. They can mutate into other stronger enemies. There are no real classic monsters like the Hunters, Lickers or Bandersnatchers so, while I missed those monsters, it was nice to fight a whole new set of creatures.

Mercenaries is as strong as it’s always been but it’s the new Agent hunt mode than seems the most interesting. Here you are put into someone else’s game as a monster with the goal being to kill them. The odds are highly stacked in their favour so actually getting a kill is difficult but it’s cool to play as the monsters for a change.

Though Resi 6 has more than its fair share of problems. Firstly it was made with online co-op play in mind and constantly pushes for it. Ignoring the stupidity of having co-op in survival horror (I have never been a fan of this), needing to switch to offline mode every time you want to play on your own is an unnecessary hassle. You’ll also need to play offline to pause the game.

Next is the cover system. Resi 4 heavily influenced Gears of war, it’s a shame Capcom didn’t return the favour and borrow their cover system. While taking cover in a survival horror seems just as ridiculous as co-op play, they need to get it right it they intend to use it. Locking onto cover and peaking round to shoot by pressing LT to aim would’ve worked better. The current system is needlessly overcomplicated and gets in the way more than anything else.

While Resi 4 changed the series for the better there are still a couple of things Resi 4 introduced that messed everything up. Sadly like Resi 4 and Resi 5, Resi 6 is just as linear offering little to no room to explore. Enemies also drop items leaving less emphasis on finding ammo hidden throughout the game. If you’re running low on bullets, you can melee your enemies to get more, completely contradicts the survival aspect the game should have.

Puzzles are few and far between meaning the only obstacles are the numerous enemies. It almost feels like the last five chapters of Dead Space throughout, as every room you manage to reach is filled with monsters. I do miss the days of finding keys in one area to open a door in another and having to juggle keys with ammo and herbs. This was always key to survival hence the limited inventory, which remains despite never being an issue until you have more ammo than you need.

The direction the series is going in is not one I agree with however I can’t deny that Resident Evil 6 remains a decent enough game, just with some noticeable major flaws. Resi needs to decide what it wants to be. If it wants to be a full blown Third person shooter it needs to work on providing a decent cover system and drop the limited inventory. If it wants to become the King of Survival Horror again it needs to tone down the action, go back to exploring a place you’re trapped in and lose the enemy dropping items mechanic.

For those that stick with it despite its obvious flaws there’s a wealth of content waiting for you, broken down nicely for hour long bursts. The new monsters will test your reflexes and skill in new ways leading to a good blend of new and familiar.

Don’t expect the resi you know and love as this isn’t it. But if you keep and open mind you might find yourself really enjoying it.

7/10

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