Thursday, April 05, 2012

Mass Effect 3 "endings"

Like many gamer I too have suffered the terrible Mass Effect 3 ending. It’s not terrible because it’s bittersweet, it’s terrible because it is wrong. The indoctrination theory gives me hope but the general developer consensus regarding DLC takes that away slightly.

You see there are plenty of things wrong with the ending. These things are so wrong that they don’t make sense and if correct (i.e. Indoctrination didn’t happen) shows that the writers could not come up with an ending. Seeing as how Mass Effect generally has good writing this would make the ending one of the biggest crashes ever seen.

Of course that’s only if Bioware haven’t been planning this all along. The ending gives strong hints that something isn’t right and below is a lot of all the things I’ve spotted so far.

This gives an interesting dilemma for Gamers and Bioware. Assuming the ending is a fake then a real ending is bound to come either in the form of DLC or another sequel (very very unlikely). Essentially and rather Ironically Bioware have given themselves a Paragon/Renegade choice, whereas gamers can say what they want about the ending, it has stimulated the community, got so many people talking and even raised a lot of money for charity (So much so that the charity in question is a little embarrassed)

If this has been a plan all along Bioware are genius’. They have given their game so much exposure over the last month while simultaneously given gamers power, or the illusion of it at least.

If it hasn’t been a plan and that really was the intended ending, Bioware deserve to be shot out of a cannon and into the sun. I’d rather have faith in a team than assume they simply lost it.

So where’s the Paragon/Renegade choice, well it’s in the DLC and what they are going to charge for it.

If it is Free than all Bioware have done is made you wait a little longer, while getting the game more exposure and stimulating the community. Everyone wins.

If it is Paid than Bioware gets added to the list of Greedy developers. Purposely holding back content just to make more money later on is sadly a typical practice of developers these days. Just look at Capcom, there are 12 characters in Street Fighter X Tekken ready to go and on the disk, but are locked out so they can be unlocked through paid DLC later.

Let’s not forget this is the ending, not some bonus mission, the ending of one of this generations most exciting new trilogies. Months to Years have been invested in making our shepherd’s personal to us. It has been an incredible journey and it deserves a proper ending, not one that becomes an optional bonus for extra cost (and definitely not that pile of shit we currently have).

Anyway here is my list of things wrong with the ending and all the hints that point at Indoctrination (Highlight to reveal):

1. Your Teammates suddenly disappear. While EDI, James, Kaidan and Liara may not agree to a suicide mission (highly unlikely mind), Garrus and Tali already did (Mass Effect 2). Why would they abandon Shepherd right at the end? Shepherd also makes no attempt to contact them, bit strange don’t you think?

2. The Reaper hits Shepherd with its laser, or enough to badly injure him/her. Then it just leaves him/her to enter the beam. That Reaper could’ve taken out Shepherd then and there but it doesn’t. The husks and Marauder that appears afterwards are ridiculously easy to defeat for someone as badly injured as shepherd is.

3. Shepherd identifies that there is something odd about the citadel before reaching the control console. (Need to double check this)

4. After ascending to the options area Shepherd appears to be in space without space gear

5. The Catalyst takes the form of a child Shepherd fails to save at the start of the game. This implies it is an apparition from Shepherds mind, unless you believe the Catalyst has been playing Shepherd along from the start of the game (why not the start of the series?). Ask yourself why would it, and why would it make itself so awkward to find?

6. Throughout the game there are a couple of dream sequences featuring that child. This could be the start of the Indoctrination. Of all the people to die because of this war, friends and foe alike, why this child and why is it that child at the end? Need to double check this but I’m sure the child appears after the reapers attack earth, and the dreams also closely follow Reaper attacks. (Checked – They don’t, the first dream sequence happens after returning to the Normandy the first time you go to the Citadel)

7. The Blue choice and therefore Paragon choice is for controlling the reapers. This was the Illusive man’s goal and we know he was Indoctrinated. Plus the child seems to smile if you pick this one implying he really represents the reapers.

8. The Red choice and therefore Renegade option is for destroying the reapers. This is the last thing the Reapers want. After destroying it the child completely disappears.

9. The Green choice and therefore Neutral option is for Synthesis between Synthetics and Organics. The Catalyst claims this is the Final evolution of life. This is the same thing Saren says in Mass Effect 1, again we know he was Indoctrinated.

10. In all endings we see the Normandy attempt to escape the explosion. It crash lands on a planet and Shepherd crew gets out. This is practically impossible, how did Shepherds crew get off Earth during the attack and get far enough away to avoid the explosion? How did Joker know there would be an explosion to run from?

11. Only the “Perfect” Destroy ending shows Shepherd still alive amongst rubble. This implies that the Destroy ending means you fought the Indoctrination and are ready to finish the fight for real.

12. If the rubble was the Citadel I’m pretty sure it wouldn’t be affected by gravity. The rocks and stuff should’ve been floating. There are strong hints that Shepherd wakes up on Earth, so either he fell to Earth and somehow managed to survive re-entry (very unlikely), or he never left.

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